Whenever a prominent prize-giving event nears, you'll find a clamor for the addition of new categories to honor overlooked contributions and delight the hearts of followers with niche passions.
Another commentator has already made supporting a scary games classification. It would be amazing. The same goes for tabletop games, which is a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front since similar to dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing above others. The demand is this: There should be a category for puzzle games.
Categorizing Game Types
Organizing artistic expressions is not a science; opinions vary greatly, and typically start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. Yet it remains a necessary evil in the world of interactive entertainment, which are so diverse they barely qualify one unified medium.
For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories successfully include a lot of ground, making space possible for most games within them.
Not so for brain-teasing titles. No suitable classification appears to accommodate them. Think about these outstanding current releases, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios of a third title. Which classification works within current classifications? Nowhere, that’s where.
The Representation Problem
There are dozens of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated in any category that year
- Another creative title missed out in 2019
- Popular arranging title got ignored recently
- Limited numbers of puzzle games managed to sneak into niche award types
Importance of Logic Titles
These are often compact experiences, yet the craft behind logic titles carries substantial weight. Well-known matching games count as most popular titles globally continuing this trend for an extended period.
The legendary block-stacking game challenges famous sandbox experiences for the title of best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones to the art of video games, and they are in conversation with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter this problem. You could fill five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles that otherwise have no home in important events. Brain-teaser creators are working at the challenging frontier game development, developing some of the purest expressions within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.